Advice on Correct Player Settings for XR

Hello All,
I’m getting started with a new AR project and reading through some stuff about how to set up the project. There’s three specific settings under the player tab that I have seen mention in conflicting ways across various sites and videos.

  1. Multithreaded Rendering - Some people say to disable it. Others don’t mention it at all and leave it checked
  2. Auto Graphics API - Some people have said to leave it checked, others have said to disable it and specifically remove the Vulkan API
  3. Scripting Backend - Some say to switch it IL2CPP, others leave it on Mono.

My question what is the most correct answer to these three options? Furthermore, why are they the correct answers?

I have no position on #1 or #2 , but with #3, if you intend to publish on Android or iOS appstores, you must use IL2CPP because those stores require 64-bit builds.

There are two more XR forums here that might have better insight:

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Ah I see thanks for that Kurt. Also turns out that AR Core doesn’t support Vulkan so that’s why people recommend to remove it.