I have been creating 2D platform games for many many years and used “tiles” in a self made level editor to create the levels.
I am now considering to switch to 2D in a 3D game (as shown in the 2D Tutorial) but this is very different from what I am used to since “tiling” seems not to be used for 3D games.
I therefore seek advice on how I should approach level creation. I have the basics of creating a 2D game in a 3D engine down, but I am not sure how to approach this.
I am using Cinema 4D to create the level and I use a simple polygon (line to line) to outline the walkable area. When I have completed the profile I extrude the polygon to give it a depth.
My questions are:
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Is this a good approach from a level creation perspective?
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How do I get the textures to follow the upper edge so that I can have grass on the top edge (like in the attached picture)?
Hope that you can help me out on this with some advice.
Best regards
Kim
