I’m building a simple Augmented Reality application targeting phones and tablets and need to hire an artist to create 3D characters and animations, the characters are based on original 2D artwork.
Most of the characters are not humanoid / bipeds.
The scene is fairly simple, containing some terrain, a few props, and only about three animated characters at once.
We’ll want to be able to add more animations to the characters later.
I assume we should request the character and animations in FBX format.
Some questions:
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Since the characters are not humanoid, am I better of using the older / pre-mecanim system ?
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Will I be better of requesting that they do or do not include root motion ?
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Since I’ll be wanting to add more animations in later versions, is it better to request that each animation is in it’s own fbx file ?
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Any advice on polygon count given the max of three characters ?
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Any other advice I can use to describe these requirements to artists ?
Thanks much for any help!