Advice on game design workflow

Ok,

I have got my idea written up and now I am ready to start making it real. I have the idea written up in detail along with a detailed write up on how I want each game mechanic to function. Now I am thinking that my next step should be to try and create a list of scripts that I will need to create.

How do you guys generally put things in order and would you mind sharing your workflows?

Art is not something I am thinking of doing at the moment, this is purely for the programming side of things.

There is an interesting GDD template from IRONBELLY STUDIOS that you can check out. Might help you figuring out some few things. They created a thread for this in the gossip.

Thanks, I have found it so will have a read!

Rather than a list of “scripts” I’d make a class diagram, and write out in dot points the responsibilities and high-level behaviour of each class. Then you can run through the responsibilities of each class, figure out what it needs in order to be able to fulfill that responsibility, and massage the whole design as required.

Not every class has to be a MonoBehaviour, by the way, only the ones that need to be (directly) attached to a GameObject.