i want to win the videogame design contest that my class is having i have all of the mechanics done i have the graphics done the level layout all of the scripting is done i just cant figure out how to get the perfect balance on the difficulty its a racing game we are programming and ive tried a million things but i cant get the difficulty balanced can i please have advice for this
If you haven’t done it already, Look up the term “difficulty curve”. I feel it will help a lot. Basically you need to make the first few parts of you game easier than the last few parts. In racing games, it is common to have a couple of easy racers vs a minority of harder racers. This is balance the in game and it creates an even playing field, easier than other genres. As the game progress, start off with several easier races that will become more and more difficult as the player progresses. This is just my opinion though.
As for perfection, don’t stress yourself too hard about it. Just try to be easy but not boring and hard but not frustrating (frustration in unfairness that is)
Unity Answers is not really designed to answer open-ended questions like this - it’s really for specific, technical questions that can be definitively answered.
For what it’s worth, however, the problem you’re facing is one of the reasons why playtesting exists. Get as many people as possible to play your game, and monitor them playing. Where do they get stuck? Do they persist? You can use Unity Analytics to record information about how many people get past certain levels - you could probably adapt that to record whatever other statistics you want.
Adjust your game based on their feedback. And then test again. And again…
For future users that encounter a similar scenario, Unity now has a playtesting solution, Unity Game Simulation: https://unity.com/products/game-simulation