Advice on how to de-atlas/de-tile 2d texture

Hello, I’m looking to make a texture mod for a game, just simple swapping out of textures.

I’ve ran into an issue where a lot of the 2d texture files appear to have some weird tiling. I thought I could just manually align them myself but ran into 2 issues.

  1. Some of the files have huge numbers of misalignments that would take hours to re-align manually
  2. Even re-aligned it doesn’t seem to perfectly fit

I uploaded an example of one of the smaller ones. If anyone could advise me on how to untangle these I would be very appreciative.

This forum is for licensed users of Unity, not for game modding directly.

These textures look like they are swizzled, which prepares the image for rapid transfer to the target video card.

I imagine the modding community has de-swizzlers but we certainly don’t bother with such stuff here.

You could probably whip one up real quick with something like Python / PyGame, or really any handy image manipulation scripting context you want to try, perhaps even right in Unity with the Graphics class and methods such as Blit().

Ah I see, thanks for the update. I’ve tried the unity discords/reddit and not really received much help