Advice on tactics, plugins or methods to archive SNES style effect

Hi, I’m an experienced game dev, but a first-time Unity user.

For my next project I’m going to be working on a SNES style, Tile-based 2D platformer. Unity 2D seems like a good option for many reasons, but I one thing I don’t want is the box-collider, ‘physics feel’ that unity is known for. I’d rather go with a much more old-school style collation and hand-coded gravity, jumps, etc. approach.

I’d love any options, feedback, plug-in suggestions or ideas from anyone who has them! Here are some general questions:

For tiles and collisions:
Should I go 100% old-school with a 2d array of that correspond to tiles or collisions? This seems like the easiest way to get around the physics feel of unity, but also seems to defeat the point of using unity a little. Is there a better/easier way?

Are there any plugins that provide good layered 2D tile set options, preferably ones that support animating tiles, or do I need to write all of this from scratch to get it right?

Thanks!

I’m lucky enough to have my own map editor for things like this, you can use collider’s only, but you will have to do raycasting yourself, you have several options several lines in direction s if it hits do whatever or maybe a circle raycast not sure if that exists but box raycast does unknown you don’t like it but it’s an option none the less. I’m on my tablet so posting a link is a pain as it always open the stupid YouTube app when you don’t want it to.

Try this link got there in the end.

Ah, this is great. Thanks!