Hi, I’m an experienced game dev, but a first-time Unity user.
For my next project I’m going to be working on a SNES style, Tile-based 2D platformer. Unity 2D seems like a good option for many reasons, but I one thing I don’t want is the box-collider, ‘physics feel’ that unity is known for. I’d rather go with a much more old-school style collation and hand-coded gravity, jumps, etc. approach.
I’d love any options, feedback, plug-in suggestions or ideas from anyone who has them! Here are some general questions:
For tiles and collisions:
Should I go 100% old-school with a 2d array of that correspond to tiles or collisions? This seems like the easiest way to get around the physics feel of unity, but also seems to defeat the point of using unity a little. Is there a better/easier way?
Are there any plugins that provide good layered 2D tile set options, preferably ones that support animating tiles, or do I need to write all of this from scratch to get it right?
Thanks!