I have a function that takes the command for an attack, as well as executes the attack. The attack involves player movement.
So here’s my dilemma: Should I call this function in Update() for the input responsiveness, or should I use it in FixedUpdate() for more consistent movement? Is the input responsiveness that Update() offers so negligible that it doesn’t even matter?
Note: This game relies heavily on quick input response time, as it involves fast-paced combat.
Thanks for reading, guys.