Adwords Mobile Apps Conversion Tracking and Remarketing Asset for unity 5

We are happy to announce the most anticipated… :frowning:
No one was anticipating this, but I always wanted to say this :wink:
Anyway, this asset is extremely useful for mobile developers out there who uses admob to promote their app, and need a quick way to track conversions on iOS and Android, and to setup Adwords Remarketing.
There was no unity asset available for that, and here you are.

Check the documentation here.
http://www.stranger-games.com/adwords-mobile-apps-conversion-tracking-and-remarketing-for-unity/

The Adwords re-marketing gives you a chance to deliver ads from admob or adwords to a segmented users you specified with tags in the same app or another app.
For example you might want to target the users who reached level 10 in your RPG game with an ad of a present they have inside the game and so on.
This unity asset gives a nice C# interface to the Adwords Mobile App Remarketing.

It should be very simple to use, but feel free to ask questions if you have problems.

It is just released, but it should work as expected as I am already using it in my apps.
If you find a problem with it, please contact me.

Hi,

I’ve purchased your plugin today and realize it’s not supported Unity4.

I’m trying to get it to work on Unity4.6.9p1,but getting errors on Xcode.

I know it’s not supported now,but it’s really great to some hints.

Undefined symbols for architecture arm64:
https://drive.google.com/file/d/0B4iFUZSz1DtCSFhVM21meVBveU0/view?usp=sharing

Thanks in advance,and sorry for my poor English.

Hi @Kay20000

This does not seem to be a unity 4 problem, it seems to be something with your link settings.
Can you try adding -ObjC to the Other Linker Flags in xCode.

I will be happy to further assist you.
Thanks.

Hi Hoksha the Bald

Thank you for your reply.

I’ve checked my Other Linker Flags, but nothing changed.

Here is the link to that image.
https://drive.google.com/file/d/0B4iFUZSz1DtCci1NZFdObnlJMFU/view?usp=sharing

IL2CPP Universal build is something to do with it?

Anyway,The problem was solved by a non-plugin way.

But I hope you could help me for the future reference.

Thank you,

Please check this link and scroll to “Incorporate the SDK” and try to make these steps manually, especially adding the “AdSupport.framework” which seems to be the problem.

It works perfectly.

I’ve follow the steps, still got the errors.

Then,
(1) added AdwordsConversionTracking.m to my Xcode project manually
(2) and Set proper Library search paths to Build Settings in my case.

Now,Everything works fine.

Thank you very much for your great support!!

@Kay20000

Glad to hear it is working.
I guess the extra steps, because of the different plugin structure of Unity 4. In Unity 5, it should work just by adding the -ObjC flag.

If you like the plugin, a review will be much appreciated. :wink:

I guess the extra steps, because of the different plugin structure of Unity 4.

I see.

If you like the plugin, a review will be much appreciated.

Yeah! I’m willing to do:).

1 Like

Very useful information. Thank you!