Ive been working on this game the past 3 weeks and got it to a point id like to show it off a bit.
Feedback encouraged :idea:
IMPORTANT: If you are getting the “black screen”. Reload game page in browser and let it sit till your browser is done downloading. Depending on your browser this might look like “Done” in the bottom left hand corner.
Note: I want to be clear about this. The sounds are mostly taken from freesound.org. Meshes/Animations/Textures/Level are done by me(Richard Smith). Scripts were written by me, however the Unity 3d Detonator package is in use.
I don’t see much with my Macbook. A screenshot is attached and the relevant specs are:
Hardware:
Hardware Overview:
Model Name: MacBook
Model Identifier: MacBook5,1
Processor Name: Intel Core 2 Duo
Processor Speed: 2.4 GHz
Number Of Processors: 1
Total Number Of Cores: 2
L2 Cache: 3 MB
Memory: 4 GB
Bus Speed: 1.07 GHz
Software:
System Software Overview:
System Version: Mac OS X 10.6.4 (10F569)
Kernel Version: Darwin 10.4.0
Boot Volume: Macintosh HD
Boot Mode: Normal
Secure Virtual Memory: Enabled
64-bit Kernel and Extensions: No
Time since boot: 4 days 17:48
Graphics/Displays:
NVIDIA GeForce 9400M:
Chipset Model: NVIDIA GeForce 9400M
Type: GPU
Bus: PCI
VRAM (Total): 256 MB
Vendor: NVIDIA (0x10de)
Device ID: 0x0863
Revision ID: 0x00b1
ROM Revision: 3385
Displays:
Color LCD:
Resolution: 1280 x 800
Pixel Depth: 32-Bit Color (ARGB8888)
Main Display: Yes
Mirror: Off
Online: Yes
Built-In: Yes
Display Connector:
Status: No Display Connected
That issue was happening before I put in the loading time at the start screen. Those specs are fine, I believe its bandwidth. I will look into scaling the load time to bandwidth.
Try reloading and letting it sit and download completely until the browser indicates its done loading the page. (Ignore Unity’s loading bar, and my own).
This is all I can say for now, currently researching the issue.