Aeroplane physics?

I’m currently building a lightweight game where the player controls an aeroplane, the problem is that I want the thrust of the plane to come from the propellor at the back but the front of the plane to still have some weight to it.

I’ve attached a rigidbody to the back of the plane - to apply thrust to - but as I’ve said I still want the front to have some weight to it. Would I attach another rigid body to that? How would I link them? Through parenting or through some kind of joint?

Thanks in advance

I would attach a rigid body to the entire plane so you have a correct center of gravity.

Then I would apply thrust as a force vector in the forward direction and, additionally, I would apply lift up on both wings as two more force vectors in the up direction that are proportional to forward velocity…

In a very simplified fashion, thats how real planes work.

Edit addl: You bank, by the way, by making the upward force on one wing different from the other.