Affects of a bomb, once the bomb have been exploded

hi to all,

In my current project, a bomb explosion happens. I am using particular system for bomb. I wish the prints of bomb will remain on the mesh where the bomb exploded, once the bomb explosion is over. e.g When a bomb explosion happens in real life, we can see its destruction and affects of fire when its affect is finished…

thanks in advance

unityboy

Depending on what kind of game it is, you might be able to use a projector to display the bomb-damaged area or else use the Mesh API to alter the mesh itself. Fire and smoke are quite easily created using particle systems.