I am very new to unity, infact new to everything really. I have a basic programming knowledge… I just know PHP for websites, so I’m not use to things likes infinite loops not timing out but it gave me a little head start. I’ve spent past 2 weeks looking at tutorials on unity and have now made my first game.
Go easy on me, I know its far from good, but was a great project to get my head around Unity. I now cant wait to start work on something a little more fun.
Congratulations for your first game. As a developer, and a company, I would like to say that your first steps were the most important ones: to have something finished (from start to end). And the game is not bad also (really), considering your learning curve and the time. We can have some basic challenges in it
Keep it up !
Great job. Simple, yet fun as hell. I did wish the hit boxes were a little bigger because I lost lives even though I hit the box. You should advertise this to Gamestop as a webgame for it’s site.
Thanks a lot, its great to now see a finished product and yeah these first few steps have now got me hooked and I want to keep learning.
Yeah I was going to play around and fix it so it wasn’t as hard, but to be fair I just went to move on to the next project now and keep learning. Glad you enjoyed it though.
I’m impressed by the amount you accomplished inside of two weeks. If you wouldn’t mind, would you please explain how you created this game? I’m trying to learn Unity through a youtube tutorial but have no idea how to do something like you’ve done here. I don’t need you to explain every single detail, but if you would explain how you did the door-opening sequence intro for your game, that would be great. Thanks.
The Start Game button has script attached to it with the following code
Then on the door, I found if I rotated the door it would do it via the middle, and as I am new I didnt know how to tell is to open from the left, so I cheated a little.
I created an empty object, placed it where the door hinge would be, then attached the door to the empty object, now when I rotate the empty the door opens the correct way.
Then on the hinge I had a scripted called openDoor… the following code is…
There might be a 100 ways to make this work better, but it did the trick for me.