Is this a bug? After updating my characters are falling through the platforms. Both characters and platforms use Polygon Colliders for collision. Nothing much else changed.
So to test it I made a new scene with a box collider floor, then added a circle with a circle collider and a rigidbody2D. The circle landed on the box as normal. Then I tried using a polygon collider for the floor instead, and it worked normal. But when I change the circle collider to either a polygon collider or a box collider, they pass through each other like they’re not there.
Am I missing something?