After colliding move the object back by the same circle trajectory

Hi, eguys. I am stuck with one feature and I have no idea how I can make it further. Would be much appreciated for the help or a hint.
So the point is, when the green ball(see attached screenshot) will collide with the racket, I want the ball to move backward(by the same trajectory). The ball and the racket have both defined Circle Colliders 2D.

Here is the code for my ball logic:

 public class BallMovement : MonoBehaviour {
    
    	private float RotateSpeed=1.3f;
            private float Radius = 1.4f;
    
            private Vector2 _centre;
            private float _angle;
            private Vector2 offset;
    
        void Start()
        {
    		_centre = transform.position;
        }
    
        void Update()
        {
          
            _angle += Time.deltaTime * RotateSpeed;
    
    offset = new Vector2 (-Mathf.Cos (_angle), Mathf.Sin (_angle)) * Radius;
    
            transform.position = _centre + offset;
    
    		RotateSpeed+=acceleration;
    		if(RotateSpeed>maxSpeed){
    			RotateSpeed=maxSpeed;
        }
    
    	void OnTriggerEnter2D(Collider2D other) {
    		if (other.gameObject.CompareTag("Racket")) {

// I thought I could make it in this way, but it is not working. And I think it is not the best approach at all			
    offset = new Vector2 (-Mathf.Cos (_angle), -Mathf.Sin (_angle)) * Radius;
    		} 
    	}
    }

I attach here the screeshot for better visual understanding.
92291-screen-shot-2017-04-18-at-192622.png

Thanks.

You should remove - of your mathf.cos and sin.You should substract a value from your angle not make it negative.if you move with +1 angular speed in the first place and when you need to move reverse as you described you should move with -1 angular speed to change movement direction, so you should use this line of code new Vector2(Mathf.Cos(_angle-YOURangularspeed,Mathf.Sin(_angle-YOURangularspeed))).