After deleted Libraries folder, something goes wrong

I had installed Burst/Collection packages to boost my 2D game, but after installed them and build the project, cause this issue:

I needed to solve the problem urgently because an update was scheduled for release today. So I decided to remove Burst/Collection packages from this update and removed them from Package Manager.

However, after deleting them, XCode still throws the same error message that couldn’t find file:
“/Libraries/lib_burst_generated.cpp”.

So I thought that something seriously went wrong after installed the Burst/Collections packages, especially in the Libraries directory, and I removed it whole. And restarted Unity to regenerated, but now it throws errors from my iOS plugins :frowning:

In my iOS plugin, there is a function that works with iCloud. It worked without any problem before, but after removing the Libraries, it doesn’t work anymore.

using System;
using System.Runtime.InteropServices;
using UnityEngine;

public class iOSPlugin : MonoBehaviour
{
    ...

    #if UNITY_IOS

    [DllImport("__Internal")]
    private static extern void _ShowAlert(string title, string message);

    public static void ShowAlert(string title, string message)
    {
        Debug.LogError($"{MethodBase.GetCurrentMethod()} {NOT_SUPPORTED}");
    }
}

In this code, the MethodBase defined in “System.Runtime.InteropServices”, but it throws an error:

error CS0103: The name ‘MethodBase’ does not exist in the current context

And also, Unity keep fails to find the method from my plugin. It’s clearly defined:

using System;
using System.Runtime.InteropServices;
using UnityEngine;

public class iOSPlugin : MonoBehaviour
{
    ...

    [DllImport("__Internal")]
    private static extern bool _iCloudSaveStringValue(string key, string value);

    public static bool iCloudSaveStringValue(string key, string value)
    {
#if UNITY_EDITOR
        return false;
#else
        return _iCloudSaveStringValue(key, value);
#endif
    }   
}

Using iOSPlugin.iCloudSaveStringValue throws this error:

error CS0117: ‘iOSPlugin’ does not contain a definition for ‘iCloudSaveStringValue’

I’m not sure, but since deleting the Libraries folder, there is something wrong with the project. I try to fix this mess, to something like “recompile whole thing”, but couldn’t find any related info.

Is there any way to fix this broken project?

Just tried “Reimport all”, but no luck.