After implementing a simple Lit Shader Graph in Unity 6 and building it in debug mode for an iPhone, the app crashes upon execution

unity : 6000.0.32f1
shader graph : 17.0.3

The following error message appears:
Metal: Error creating pipeline state (shader graph asset name): Fragment input(s) user(INTERP4) mismatching vertex shader output type(s) or not written by vertex shader

When the Metal API validation check feature is disabled and the build is run, the application executes without any issues.

Upon inspecting the Metal shader compiled from the Shader Graph, it seems that the vertex shader input does not include user(INTERP4), as indicated by the error message.

Thank you.

Hi,

Can you please tell us more about that shader graph, and also log this as a bug we can track with as much details as possible.
Thanks!

I cannot upload shader graph file.
so, I attach all text contents of the shader graph.

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and ios log is…

Metal: Error creating pipeline state (Shader Graphs/S_Background_Pannel): Fragment input(s) `user(INTERP4)` mismatching vertex shader output type(s) or not written by vertex shader
(null)Metal: Error creating pipeline state (Shader Graphs/PhysicalMaterial3DsMax): Fragment input(s) `user(INTERP4)` mismatching vertex shader output type(s) or not written by vertex shader
(null)Metal: Error creating pipeline state (Shader Graphs/S_Bakery_base): Fragment input(s) `user(INTERP4)` mismatching vertex shader output type(s) or not written by vertex shader
(null)
Metal: Error creating pipeline state (Shader Graphs/S_Stage): Fragment input(s) `user(INTERP4)` mismatching vertex shader output type(s) or not written by vertex shader
(null)
Metal: Error creating pipeline state (Shader Graphs/S_Backboard_Color): Fragment input(s) `user(INTERP4)` mismatching vertex shader output type(s) or not written by vertex shader
(null)Metal: Error creating pipeline state (Shader Graphs/S_Square_Base): Fragment input(s) `user(INTERP4)` mismatching vertex shader output type(s) or not written by vertex shader
(null)Metal: Error creating pipeline state (Shader Graphs/ArnoldStandardSurface): Fragment input(s) `user(INTERP4)` mismatching vertex shader output type(s) or not written by vertex shader
(null)