Hello, i have a model, and after i import it to Unity some faces are missing and it is not normals because in blender i pressed backface culling and it is still visible. Here are some images :
And here, in the red outline the same place ,it is not visible, invisible, also, it is not just here, it is also in the random places over the mesh.Also as you can see, in the blue outline, the preview has no holes, it is a bit small so i don’t know if you can see it.
You can try exporting a fbx file and see if it’s the same there, unity under the hood is just calling blender to give it a fbx version of your blend file.
You can then import the fbx into blender to see if unity reads the fbx wrong (with i would doubt) or blender is producing a damaged fbx or your mesh with the default export properties cause an bug.