After importing object from blender. 3dmax texture dosent work


I'm building simple model using blender. After that I'm saving it as blender file. Texture for it is stored in directory called textures. After that im moving textures folder and blend object to unity workspace. Unity is importing object automaticly. (everything like in the tutorial). And it looks good. After that I'm attaching a texture to it. And it looks like crap. At the material view everythings looks fine but at the game view, scene view it dosne't apply. Object has only color of the texture but no details at all. When I'm doing simple cube from create new object in unity and attaching that material everything is great. Can anyone help me?

To fix it you need to : -add new UV tex to your mesh

What is uv texture? Find some information here:

Removed due to incorrect answer format