I am creating a 2 person turn based board game using UNET with 3 scenes
1- Lobby
2- Configuration
3- Gameplay
I have defined a player game piece Prefab with the Network identity component. I’ve enabled “Local Player Authority” on this prefab.
In the Lobby manager I am using this prefab as the “Game Player Prefab”.
After the Lobby scene and both players have connected we load the Configuration scene for each player.
This allows each player to simply position their game piece(Game Player Prefab).
So far so good.
The issue is that when the Gameplay scene is loaded only the client player sees both game pieces.
Does that make sense?
Do I need to make some sort of RPC call in order to update the host player?