In about 90% of cases it works (causes a trigger). In the rest it doesnt. Same entity and mesh.
It seems after i move entity’s translation, from that moment it only collides with entities that were also moved.
and nonmoved entities, collide only with nonmoved
also “display colliders” stops displaying yellow mark after i move the entity. Whats going on?
using com unity physics
Have not had this problem, the only thing I can think of is… (but this might not be your problem)
There are some new Physics scheduling things you need to do for version >0.50. See the upgrade guide (Changelog | Unity Physics | 0.51.1-preview.21).
These will make sure you can’t set the translation between Build physics world and Export Physics world (I think, or maybe you always get an error of you set translation between these steps).
Edit : the Physics sample project might also show the new setup, and there are some forum posts about the upgrade that talk about changes to physics.