After picking up an object, spawn a new one in a random location

I’m currently working on a game that has my player picking up items that then follow the player. So far the following and picking up works, but I can’t seem to make it spawn a new one.

using UnityEngine;
using System.Collections;

public class Pickery : MonoBehaviour {
	
	public static float Counter = 0.0f;
	public GameObject parson;
	public int Timekeeper = 10;
	public GameObject cameran;
	
	 void OnTriggerEnter (Collider other){
		Counter += 100f;
		Debug.Log ("Counter");
		cameran.SendMessage("Plus", Timekeeper);
        parson.transform.parent = transform;
		parson.transform.localPosition = new Vector3(0, 0, -1);
		Instantiate(parson, Vector3(Random.Range(10,-35),921,Random.Range(267,310)), Quaternion.identity);
		
    }
}

Any help would be appreciated.

Question was answered needed to put

parson = Instantiate(parson, new Vector3(Random.Range(10,-35),921,Random.Range(267,310)), Quaternion.identity)as GameObject;

as the code instead of what I had. Thank you Kmulla and KiraSensei for your help.