After selecting the Auto Graphics API option in playersettings, the crash rate increased

Hello,

Originally our option was to select only OpenGLES3, but due to the request of the advertising media, we selected Auto Graphics API. However, after the update, our crash rate increased from 0.5% to 2%. The log is attached. Thank you.

build infomation : 2021.3.37f1;IL2CPP;Release;StripEngineCode:1;OptimizedFramePacing:0


*** *** *** *** *** *** *** *** *** *** *** *** *** *** *** ***
pid: 0, tid: 20494 >>> com.xxx <<<

backtrace:
  #00  pc 0x00000000006cf0b0  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (TransformIndices(unsigned short*, void const*, unsigned long, unsigned long, unsigned long, unsigned long, bool)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #01  pc 0x0000000000182ae0  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (ProcessDynamicSpriteBatchGeometryJob(SharedGeometryJobData*, unsigned int)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #02  pc 0x00000000006caafc  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (GeometryJobTasks::ScheduleSharedGeometryJobs(GfxDevice&, GeometryJobFence, void (*)(SharedGeometryJobData*, unsigned int), void (*)(SharedGeometryJobData*), void (*)(JobFence const&), SharedGeometryJobData*, unsigned int, DynamicVBOBuffer const*, DynamicVBOBuffer const*, bool)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #03  pc 0x00000000006e8d68  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (GfxDevice::ScheduleSharedGeometryJobsInternal(GeometryJobFence, void (*)(SharedGeometryJobData*, unsigned int), void (*)(SharedGeometryJobData*), void (*)(JobFence const&), SharedGeometryJobData*, unsigned int, DynamicVBOBuffer const*, DynamicVBOBuffer const*)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #04  pc 0x00000000001831e4  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (RenderDynamicBatchSprite(RenderNodeQueue const&, BatchInstanceData const*, unsigned long, unsigned long, unsigned long, VertexInputMasks, ShaderChannelMask, VertexAttributeFormats const&)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #05  pc 0x00000000001837c8  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (DrawSpriteBatchedFromNodeQueue(RenderNodeQueue const&, RenderMultipleData const&, VertexInputMasks)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #06  pc 0x00000000006858c8  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (BatchRenderer::RenderBatch(BatchInstanceData const*, unsigned long, VertexInputMasks) const) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #07  pc 0x0000000000689d0c  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (ForwardShaderRenderLoop::StartRenderJobs(JobFence&, bool, bool, ShaderPassContext&)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #08  pc 0x000000000078d550  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (GfxDeviceVKBase::ExecuteAsyncSetup(GfxDeviceAsyncCommand*)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #09  pc 0x0000000000250798  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (JobQueue::Exec(JobInfo*, long long, int, bool)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #10  pc 0x0000000000250b0c  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (JobQueue::ExecuteJobFromHighPriorityStack(bool, bool&)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #11  pc 0x0000000000250de0  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (JobQueue::ProcessJobs(JobQueue::ThreadInfo*, void*)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #12  pc 0x000000000025013c  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (JobQueue::WorkLoop(void*)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #13  pc 0x00000000002fe98c  /data/app/~~E0Rl7gAcYLaudrGtSKkXcQ==/com.xxx-OVx9bnJC37rorHgA7FJA6g==/lib/arm64/libunity.so (Thread::RunThreadWrapper(void*)) (BuildId: 5fbf46b1282b846902d44294f06113279daa3849)
  #14  pc 0x0000000000104fc4  /apex/com.android.runtime/lib64/bionic/libc.so (__pthread_start(void*)+208)
  #15  pc 0x000000000009e764  /apex/com.android.runtime/lib64/bionic/libc.so (__start_thread+68)