After setting up the render pipeline asset (Universal or HD) everything seems broken

HI there.

I’m trying to wrap my head around the render pipeline assets, I created a new project and I was working with the old system, with standard material with metallic setup, then I created the Render Pipeline asset ( I tried both) but my shaders are all pink or light green for terrain details.

Do I have to manually re-make all the shaders?

Is there a way to solve this quickly?

Thanks!

Ok, I found the convert materials, and in general all the materials are converted, but the grass is still not working, and I receive the message:

“The current render pipeline does not have all Detail shaders” in the details editor in the terrain editor.

Some help with this would be very welcome, i’m a bit lost with this last step :slight_smile:

Thanks in advance!

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