After Unity 3.2 no fog on the device with opengl 2.0

i published my project on unity 3.2 (Target OS 4.2, OpenGL 2.0, SDK 4.2) with linear fog in the scene and all the textures are using the standard vertexlit shader, but i can’t see any fog on the device!

why does the fog not appear? does someone have the same problem?

greetings and thnx in forward

Hi,

Though I’m not sure which shader you are using, try to find this line

Fog { Mode Off }

and remove (or uncomment) it.


oxl

that can’t be the problem if i see the fog in the editor!
so the problem must lie somewhere else!