After Unity Tutorials, where should I go?

Long time video game player (about twenty years) here with a newfound interest in building games, but only the most basic computer knowledge the average millennial has.

My question is, especially for somebody who doesn’t already have any level of initiation in computer programming, whats the best pipeline so to speak that I should follow? My long term goal is to have enough basic knowledge at my finger tips that I could work on some game projects as a hobby in my spare time. So far I’ve been working on the free Unity tutorials, and I took a beginner level online course for C# (I think the free Unity tutorials are more thorough and better organized).

Once I finish these tutorials up and dink around the Unity knowledge base a bit, then where should I go? It seems to me that getting to where I can create my own code from scratch in an efficient manner will take probably years of being exposed to it. Anybody have favored resources like tutorials or free/cheap projects I can try out?

It seems to me the artistic side, rather than the coding, might be my strong suit. I know a little about Adobe Illustrator, but where do I start making 3d models and animations?

Thanks guys!

I am sorry, but your post is not about game design. I suggest you post in the general forum. More people visit there and you might get some advice. :slight_smile: Good luck.

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@Teila is right - find the right thread to post in. Also consider checking out the community learning & teaching section - as they have a ton of information about learning paths forward.
I also believe you might be a good candidate for the collaboration form. As long as you present yourself truthfully to a project as you did here - you might find a mentor or a small team where you all can learn together as you develop a game.
For 3D - google has that info for you.
Good luck!

Im confused, this is in the getting started section. I am new so probably bad wrong but it seems like the right place for someone with no knowledge or direction to ask the way forward, or how to get started. Can someone please clarify.

To the op

Although it may take years to become a master level programmer you can learn as you go on simple games. If you are wanting a good hobby to work at in your spare time and have been through the tutorials in the learn section already but just want to get started on a game then do it. Just get started. Make a plan in a notebook, lay out flow charts and design so you have a clear idea of what you want the game to do. Basically build the game on paper. Be as clear as you can with it, be very specific. Dont be overly complex on your first venture, start simple. Once you have a clear idea of what you need start putting it together. It will take you 3 weeks to make a simple game that would take someone else a week but thats ok because your learning too. Rely on google when you have a code question, it will usually send you here to a forum post of the very same question already answered.

I may be wrong as I am very new to this also but to me it seems the best way to get started is to just get started. Handle the problems as they come. Learn by doing so to speak. That is of course if you already have the basic knowledge down. You said you went through the tutorials and took a c# course though so you should have some basics.

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I’ll second @FrankenCreations on starting on simple game projects. I also think it would be easier to start if you have a clear motivation for making games other than just to make games. I’m a web developer currently learning Unity because it’s a fun hobby at the side, but my main motivation is to make a game that my four year old daughter will understand and enjoy. That keeps me want to learn and grow my Unity knowledge. Motivation is a great help for planning out a game as it also narrows down what kind of target audience it will have.

Thanks for all the great replies guys.

I’ve found that the Microsoft Virtual Academy videos are fantastic for learning C#. So far I had kind of gotten a basic handle on it, but these videos are really breaking it down piece by piece, explaining the important “why” so I am getting an actual understanding of how it works.

Once I get pretty comfortable with this, I think I will come back and redo some of these simple game tutorials to really enhance my understanding of the basic concepts. Meanwhile, I am still searching for a good beginning in 3d modeling/animation. Basically, what programs do I need to make the textures and models for my games, and how do I implement them?

@kajes :

I do have some pretty specific goals for games I’d like to create. Making those dream projects a reality is my long term goal, but for now I’m just looking for a new hobby – something to challenge me and keep my mind active – as well as a creative outlet.

Anyway, thanks for taking time to share some advice!

Post was moved by a moderator. Originally was posted in game design section.

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Thank you! I was thinking there was some rule change or something. :face_with_spiral_eyes:

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