I have updated the unity version since 2021.3.15 until 2021.3.42. After that, when I collide with objects that the player had previously calmly knocked down, I get stuck in the colliders. The physics and rigidBody settings did not change at the same time, tell me what could be the matter?
Quick fix: Is the player’s Sprite Renderer [collision detection] set to continuous?
But really we’ll need some screenshots of the project settings to see what’s wrong. Maybe a video could help us and you find the solution to your problem. If it’s a serious issue then we’ll need images/video.