After some windows updates and revoke from windows 10 2004 update to older 1909 my unity is total buggy !!
All unity version all project i cant open before its opend it crash immediately without error.
Saw in the editor log this the last log i i dont want to show my id … only support
And yes i my key is ativate so what the bug??
Built from '2019.4/release' branch; Version is '2019.4.0f1 (xxx) revision 717686'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'de' Physical Memory: 65205 MB
[Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
[Package Manager] Server::Start -- Port 5934x was selected
COMMAND LINE ARGUMENTS:
H:\...\2019.4.0f1\Editor\Unity.exe
-projectpath
D:/.../test21
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
-accessToken
....
Exiting without the bug reporter. Application will terminate with return code 0
I’m Facing the Same Issue, but I can’t get the logs when it just crashes. Sending a Bug Report but I don’t know How long that will take. Haven’t been able to work on my projects for over a week now. stagnated my whole dev time.
Having the same issue. Windows 10 updated yesterday 8/14/2020 and now Unity fails to start. The splash screen shows for a while like it is loading but the project never loads and Unity closes. Updated to Unity2019.4.8f1. Unity Hub v2.3.2 does not upgrade the projects.
Created new project in Unity on v2019.4.8f1 and Unity started OK on Windows 10 v2004. Older Unity projects fail to load and Unity Hub v2.3.2 will not upgrade to current version.
Sorry if this is a necropost… I just updated to Windows v2004 and I had the same issue. Looks like a license problem; I returned and re-added my license (although returning never actually finished and adding it returned an error… somehow it worked) and now Unity works!
@Tautvydas-Zilys : maybe we just need clear error messaging instead of a silent exit? I know the license issue crops up a lot with OS updates so that might be useful going forward.
Here was my log for reference:
[Licensing::Module] Failed to connect to channel: LicenseClient-Bryant
[Licensing::Module] Successfully launched the LicensingClient
[Licensing::Module] Successfully connected to LicensingClient on channel: LicenseClient-Bryant
[Licensing::Module] Successfully launched and connected to LicensingClient
Entitlement-based licensing initiated
[LicensingClient] Licenses Updated successfully in LicensingClient
Built from '2019.4/platform/vek' branch; Version is '2019.4.9f1 (ced9bfbdc22f) revision 13556159'; Using compiler version '191627012'
OS: 'Windows 10 (10.0.0) 64bit' Language: 'en' Physical Memory: 16296 MB
[Licensing::Module] License is not active (com.unity.editor.ui). HasEntitlements will fail.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, Is64bit: 1, IsPro: 0
No valid Unity Editor license found. Please activate your license.
[Package Manager] Server::Start -- Port 56376 was selected
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2019.4.9f1-GDK\Editor\Unity.exe
-projectpath
K:/Projects/atwater
-useHub
-hubIPC
-cloudEnvironment
production
-hubSessionId
c2b994b0-22b1-11eb-a0cf-0790eadce092
-accessToken
mkFNHC1T-Y4R9lcNjBCHuf_1AU9KuK3V3f2R5l0cfw0002f
Exiting without the bug reporter. Application will terminate with return code 0```