Afterglow 20.51 - Making an origami train

Hello! We’re a group of 6 people called Nugget Team and we’re creating a first person narrative game on an origami world. We’re using Unity and 3D Max only and although we only made this in a few months of development, the results are great.

This is how our game looks inside:


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Very cool, are you applying any movement in the paper to make it feel like its not completely rigid?

We get that modeling every “wrikle” to imitate a manipulated paper. Thanks for your comment!:slight_smile:

2874638--210784--cuerpo poligonal 2.jpg 2874638--210785--CapturaAfterglow4.JPG 2874638--210786--LunchyMascotaPeque.jpg 2874638--210787--CapturaAfterglow5.JPG 2874638--210788--CapturaAfterglow2.JPG [quote=“NuggetTeam, post:1, topic: 647324, username:NuggetTeam”]
Hello! We’re a group of 6 people called Nugget Team and we’re creating a first person narrative game on an origami world. We’re using Unity and 3D Max only and although we only made this in a few months of development, the results are great.

This is how our game looks inside:

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Hi guys! This time we wanted to show you how was the process of creating our characters. On the one hand are the concepts of Margaret, Nicholas, Lloyd and Lunchy and then you can see how the models with his materials look inside our build in Unity:

This looks really cool! Definitely going to keep an eye on this project.

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Oh thanks! We think that there’s still far to finish our game, but we’re proud of all the work we’ve already done. If you wanted to see more about our project, you can visit oyr tigsource topic: https://forums.tigsource.com/index.php?topic=58067.0

Thanks for your comment! :smile:

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Oh dang - I love Lunchy!

Are they going to krinkle up when they are shot?

Feel you, we’re totally in love with him!

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No, they didn’t. Afterglow 20.51 it’s a first person narrative game, so there’s no way to shots this time, sorry hahaha

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We have great news for Christmas! This is our last character, Alma, and we’re very proud of how it looks. It’s the only character that is not monochromatic in Afertglow 20.51 and thanks to the lights and texture we have achieved the result is awesome. Isn’t it?!(http://

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This! This is why I love indie and small studio games. This is why I work on my own project. It’s unique, it’s refreshing - very cool!

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Really great work Viva Espania

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We’re really really really thanful for your comment. We hope that you can enjoy Afterglow 20.51 as soon as we could finish it. Thanks again :slight_smile:

VIVA! Thanks for your words, beloved neighbour!

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2944382--217979--Sin título.jpg 2944382--217980--Habitacion_1.jpg [quote=“NuggetTeam, post:11, topic: 647324, username:NuggetTeam”]
We have great news for Christmas! This is our last character, Alma, and we’re very proud of how it looks. It’s the only character that is not monochromatic in Afertglow 20.51 and thanks to the lights and texture we have achieved the result is awesome. Isn’t it?!(http://

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Hi! There’s so much time since our last update. Now, we’re proud to show the new part of Afterglow’s train, where you can relax - gather information in the other rooms- and take some time with yourself .

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Hey! Lately we are preparing some images to “build” our Press Kit. Little by little we will go up more, but here we leave some of them to tell us what you think

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And, of course, Happy Valenpig’s Day!

Very cool project!

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Looks great! But maybe a slight bit of Edge Detect would spice it up a bit?

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Thanks! :smile: