I am experiencing a kind of afterimage in a scene I created in Unity.
It seems to occur only in the scene I created, since it works fine in Oculus Rift tutorials and other games in VR.
I get a gaggle or something like an afterimage around the object.
It appears normal when I look at the editor preview on my PC, and only occurs on the images I view through VR.
The afterimages get larger in the direction I move my view.
Does anyone know what could be causing this?
【What I have tried】
I created a simple scene with one Cube and one Plane and Global Volume disabled.
The lights are also pre-baked, and without VR on, the scene maintains about 250 FPS.
(With VR attached it is 45 FPS).
I thought it might be due to the editor being too heavy, so I tried building and running it as an exe, but that didn’t improve it.
I have been using this person’s video to help me proceed.
Thank you in advance
NVIDIA GeForce GTX 965M
Unity 2021.3.4f1 (URP)
XR Interaction toolkit 2.5.2