Aftermath - WIP/Concept

This is Fallen Entertainment’s first title, we are currently reviewing the Concept with help of multiple communities(Steam PMC Unity Forums) Just leave some feedback and a yay or nah on the concept then it will help us build a game you the Gamer want!

Overview
Aftermath is a survival RPG, you the Player are thrown in to a relentless world. Where you can will Die from illness, Hunger, thirst The Elements. In Aftermath your Character is in a unknown area, where you can find small towns and camp sites. This is were your Story begins, to survive your first night you must Find food water, and find fire starting materials. This will keep your character comfortable allowing for a full rest. After that in the morning you will begin scavenging for the parts to make a homemade Knife, but take caution in Searching if not you may find a “Infected”, with glowing green eyes, with acid running from its mouth, with its fingers sharpened in to talons to rip flesh and bone… this is Aftermath

Part II - Game Play concept

  • Gun Play, in Aftermath is based on your character’s Skills if you for example only use guns you will be able to Use guns to inflict more effects on Players or AI. If you are starting out you will be novice missing a lot of shoots but after a period of time you will become more accurate. When you reach high enough in the “Fire-Arms” Skill you can make attachments and use them like a lazer sight for a cross-hair. So Character Specific focus is impotent for your own survival and your group if you have one!

  • Crafting, in Aftermath is Needed for every aspect of survival. You have to Craft Weapons be it a simple Knife or a Gun(Will get in to Detail Later). You have to craft A bag/knapsack to hold your Items in, you must create Something to cook with, Forge with, etc. The Crafting is done by A) using a lot of Jerry-rigging with duct tape or B) a tool found out in the Wasteland.

NOTE - The game does not feature zombies it is more Like a radiation caused Mutation to Humans and Some wildlife, I will revel more in due time but that’s for the feedback we can work this to make our concept better!

Sounds… Typical. I don’t mean to sound rude or anything in that matter but it seems as if everybody and their cousin is making a survival game that’s supposedly unique. I mean hey, do what you want to do and all but I wouldn’t stick to the normality of the genre and make it mutants/zombies(Yes, I realize you said mutation caused by radiation but that is also overused. Same basic idea.)etc. Even my team, although small, created a perfectly working horror-survival. It was all done, ready for release, but we scrapped it and started an entirely new project because it has been done 1,000,001 times.

But don’t take what I said to heart or anything. Do what you wish but make sure you known the proper code to do so without it being a half-assed game full of systems that don’t function properly and end up getting thrown to the sidelines.

I agree with the guy above ^^ Everyone tries to make a survival game and they say it is unique but everyone does the same thing. Night/Day, Crafting etc… I can see that you have got some of your ideas off of the game Rust. If you want to publish this game I would suggest adding some stuff into the game that NOBODY has done. Anyway it is your choice and please do not take offence to anything I just said as this was only criticism.