This is Fallen Entertainment’s first title, we are currently reviewing the Concept with help of multiple communities(Steam PMC Unity Forums) Just leave some feedback and a yay or nah on the concept then it will help us build a game you the Gamer want!
Overview
Aftermath is a survival RPG, you the Player are thrown in to a relentless world. Where you can will Die from illness, Hunger, thirst The Elements. In Aftermath your Character is in a unknown area, where you can find small towns and camp sites. This is were your Story begins, to survive your first night you must Find food water, and find fire starting materials. This will keep your character comfortable allowing for a full rest. After that in the morning you will begin scavenging for the parts to make a homemade Knife, but take caution in Searching if not you may find a “Infected”, with glowing green eyes, with acid running from its mouth, with its fingers sharpened in to talons to rip flesh and bone… this is Aftermath
Part II - Game Play concept
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Gun Play, in Aftermath is based on your character’s Skills if you for example only use guns you will be able to Use guns to inflict more effects on Players or AI. If you are starting out you will be novice missing a lot of shoots but after a period of time you will become more accurate. When you reach high enough in the “Fire-Arms” Skill you can make attachments and use them like a lazer sight for a cross-hair. So Character Specific focus is impotent for your own survival and your group if you have one!
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Crafting, in Aftermath is Needed for every aspect of survival. You have to Craft Weapons be it a simple Knife or a Gun(Will get in to Detail Later). You have to craft A bag/knapsack to hold your Items in, you must create Something to cook with, Forge with, etc. The Crafting is done by A) using a lot of Jerry-rigging with duct tape or B) a tool found out in the Wasteland.
NOTE - The game does not feature zombies it is more Like a radiation caused Mutation to Humans and Some wildlife, I will revel more in due time but that’s for the feedback we can work this to make our concept better!