Hi all,
I’m having some problem diagnosing a problem with my unity program.
I’m using the Navigation Components package and I’m experiencing some pretty weird behaviour of my agents.
Here is a video of the problem.
Something is wrong with the agent’s collisions, in that agents are being pushed to a place where they are colliding with other agents (I think), perhaps it’s a problem with non-continuous physics?. This causes this weird agent rubber banding.
I have tried tweaking the physics options to see if it’s caused by me not calculating enough physics but that seems to not have any effect.
Having not used NavMeshAgents like this before, I have no idea if this is expected of the Unity’s navigation system? If it is then I will have to program my own.
If any one can tell me if this is normal, or how I can fix it then please let me know. These are my settings: