Any idea why agent is taking this longer path to objective? This happens for all agents. (object mesh disabled for debugging)
The object target has NavMeshObstacle with Carve checked
The object target has NavMeshObstacle with Carve checked
Well your navmesh is carved out there, so your agent can’t walk on that surface.
yes but why does it pick the almost longest possible point?
It should pick the end point first time line connects with carved out mesh
Is the goal you set the red axis tripod in the center of the cutout? If your target point is not on the navmesh, it will try and find the closest point on the mesh to your target and take that instead. You’ll have to do some more manual work if you want the target to be at the first edge of the cutout instead.