AGK: Action Game Kit (v1.5)

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BUY NOW! AGK: Action Game Kit v1.5 (official release) for ONLY $17.50 on the Unity Asset Store

Official Website: http://mijikaigames.com/actiongamekit / Support E-mail: jon@mijikaigames.com

*No Programming Required; Easy to Use Action Game Development Kit!

AGK: Action Game Kit v1.5, is a Complete Game Project with Editing Tools to help you easily create Tile-based Action Games, such as Hack and Slash or Shooter Games. Create a Gauntlet-style Dungeon Crawler, Fantasy Hack and Slay, Sci-Fi Shooter, or even a Zombie Game is possible without Touching a Line of Code!

Features Included:

  • Drag and Drop Character / Game Setup

  • Hack and Slash Combat System

  • Shooter / Projectile Combat System

  • Music and Sound FX System

  • Basic Enemy AI (Search and Destory)

  • Player and Enemy Spawn System

  • Health and Power Up System

  • Third Person / Top Down Camera

  • Mobile Support via Third-party Plugin

  • Keyboard+Mouse Driven Controls

  • HighScore / Score System

  • Main Menu and Options System

  • C# Script (commented)

  • Supports Unity WebGL Builds

  • Complete Low Poly Sci-Fi Demo Project

      • Check out the Playable Game Demo! *Powered by AGK < - - -

BUY NOW! UnityAGK v1.5 (official release) for ONLY $17.50on the Unity Asset Store

Note: AGK currently does not support Unity’s Terrains (height-maps), or Mecanim.

AGK Version 1.5 includes Script Updates to allow Mobile Support via Control Freak Unity Asset.

MijiKai Game Studio and Dan’s Game Tools have Partnered to offer a Mobile Control Plugin for AGK via Control Freak. Users are Required to Purchase and Import Control Freak Asset into AGK Project to Unlock the Mobile Control Plugin Features.

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Purchase Control Freak Asset:
Unity Asset Store - The Best Assets for Game Making (Only $10)

Setup Guide: Follow the Steps provided in the “readme.txt” part of AGK.unitypackage
or Watch the Video Tutorial:

*Learn how to get started quickly with AGK. Use these Videos as a quick setup guide for your games, but for further details about how to use each component, and feature of AGK Please refer to the User Guide. *Note: Videos are best viewed in Fullscreen at 720p HD

AGK: Character Setup
Get Started with AGK with this Character Setup Tutorial.

AGK: Stage Setup
Get Started with AGK with this Stage Setup Tutorial.

AGK: Camera Setup
Get Started with AGK with this Camera Setup Tutorial.

AGK: Menu/GUI Setup
Get Started with AGK with this Menu/GUI Setup Tutorial.

AGK: v1.2 Features Setup
Get Started with AGK with this v1.2 Features Setup Tutorial.

Cool kit. Do you plan on putting things like weapons or other equipment drops like the powerups you have? This is a great start but what else is planned?

Thanks for checking it out and being my first offical user post lol! Right now my goal is to finish the documentation and a few more training videos. Regarding future updates honestly that all depends on the user the feedback, ideas, suggestions… I won’t be able to add everything ofcoarse as if I did that then I’d be making a game for everyone with a suggestion to add this or that. Its a matter of balancing it all, adding more features that benefits more than one person.

Regarding your idea… that’s cool, and yes may be possible to add the ability to pick up and swap weapons. I will keep that in mind for sure for future update. Thanks for your input! = )

Sounds cool. What exactly is meant by “does not support mobile”? Is it that the performance is unusable on mobile? I’m sure you know that the vast majority of people using Unity develop for mobile right?

“Does not support mobile” just means it has not been tested with mobile or includes any code to support mobile. So you would need to write your own mobile scripts like say for the actual movement of the player using a mobile/on screen joystick or something.

and yes your probably right alot of people may be using Unity for Mobile. I have my own thoughts about that lol, buts that’s for another thread discussion which I might spark up soon lol.

Performance should be fine on Mobile but to be on the safe side I put no support for mobile for now until I have fully done some testing which I may be able to do in the very near future.

Thanks for your input, and for checking this out. = )

well lucky for you i’ve actually had no trouble taking the mobile controls that come with unity, and putting them in other game kits and they just work. and adding them as optional with AWSD with component enable switches is easy as well. but i can tell you one thing, if you included those mobile controls, i would buy it just on principle that i might want to make a game with it in a few months, using future ops online’s systems, and pretty much doesnt require any work. as for desktop/web, future ops online has a made a whopping $18 on its 18,000 plays and its a first person shooter lol, but future ops for android has over 300,000 downloads in the same time frame… and its a first person shooter on there as well… its not even on iphone yet and it made 10s of thousands of dollars this year.

so for me… someone with an online system in place for mobile its a no brainer to invest in your product if it had mobile controls.

and since i have a budget provided by the sales of the game… i can just kinda impulse buy…

i dont know how many people interested in your product have “impulse buy” buy money from sales of their independent games…

but i am interested, and i would gladly be a customer to help support your product

Hi Kuroato,

just buy your product . I have this strange thing when i decompress the file:

Can you fix it.

Thanks

And 2 requests :
–player throwing something like grenade …
–Mecanim compatible will be great.

sefou

First of all well done… right mouse click roll lol looks cool.

What is the reason for not using mecanim?

And are you going to add dual stick controls? (PS3/Xbox controller)

thanks! I will definitely try to add mobile support in very near future.

Thanks for Support! I have sent you an email, and will add you and all others who purchase directly from me to a Dropbox Share Folder that will contain the Latest (updated) UnityPackage for UnityAGK. Taking notes of the Requests! = )

There is no particular reason other than Legacy Animation was easier to support right now, may consider adding it in near future also along with mobile support, but can’t say I have any plans for PS3/Xbox controller, or OUYA for that matter. I think this kit will be best used for making a PC, Web or Mobile Game (but ofcoarse you have to add your own mobile scripts for now if you do)

Thanks for checking it out! = )

Nice kit! It will be great if you optimize this package for mobile :smile:

thanks! and i’m guessing this is going to be the #1 request going forward lol! So no worries, I will put this on the top of to-do list.

*Check out our New Fantasy Shooter / Hack and Slash Demo!

Special Thanks to Soul Awesome for the Stage Design of this Demo, and for his Low Poly Fantasy Characters and Environment Assets found on the Unity Asset Store. Click URL/Links below to Play!

UnityAGK Fantasy Game Demos:

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*Game Demos are Powered by UnityAGK!

Created by Kuroato Media

3D Art by Soul Awesome

I’d like to see one space demo to see what this might look like with a small space level.

NIce, really!
About the purchase from site, future updates how will be handled?
Thanks, and congratulation for your asset! :slight_smile:

Using a svn is a great way to update.

Yeah, surely!

I played the demos, i noticed that the characters you control shoot only in one direction (and you have to move to hit the target), is it on purpose, or controllers still have to be fixed?