AGON vs. OpenFeint vs. Scoreloop

Just wanna get a general consensus of which is the preferred choice among Unity users? Do you have a favorite one?., and has anyone had the chance to play with all three? :roll:

I was planning on using scoreloop, but as it hasn’t got an achievement system I’ll be going for AGON. Both are very easy to integrate. I’m not very interested in openfeint myself.

I havent take a depth look at both, but looks like Agon is quite easier to integrate than ScoreLoop.

I was also very interested in Scoreloop, but feel that lack of achievements is a big downfall. I know their business model is built on challenges, but I prefer personal achievements.

Other things I don’t love about Scoreloop: Facebook Friends are called Buddies, and your Contacts are called Friends. (Why not just call them Facebook Friends and Contacts? Much less confusing.)

Also, once I connected to Facebook, Scoreloop automatically posted my scores for every game, and I couldn’t find a way to turn this off. That actually made me STOP playing a game, because I don’t want game scores posted to my Facebook page.

Worse, there’s no way to turn off Facebook from within the app, you have to do it from Facebook, very clunky.

Open Feint has chat rooms. Not sure how I feel about that, other than it clutters up what players really care about - high scores and achievements.

AGON seems to get everything right - BUT - I’m not sure what’s involved in getting it working with iPhone Basic. Their Unity package requires Advanced, so unless there is an easy way to get it working with Basic (as you can with Scorelop), I may have to pass on it for now.

didn’t make full researches about AGON, but OpenFeint has the biggest player database, and is about to support multiplayer management.
It seems to get big.

I personally chose to implement OpenFeint. Aside from a few bugs that are actively being fixed, the implementation went very will in my iPhone Basic project. Chat rooms are actually optional, but they do provide more exposure for your game. I don’t have any experience with the challenges, but the achievement system works well.

I didn’t realize the Feint chat rooms are optional. Have to admit I spent the most time looking at Scoreloop and AGON, but will take another look at Feint now that there isn’t a per user fee. Sounds cool.

@Jacob - Which of your games has OpenFeint in it? I’d like to check it out.

Regarding AGON support for Unity Basic, then we will make a package that will allow AGON to be used with this version of Unity for our next release.

It seems to be fairly common knowledge around here how to do it - you simply use player prefs as a command queue and setup a timer that will check for new “preferences” which will then make the appropriate call into the native library. It is obviously a hack, but it seems to be the common way of doing it.

Best regards,
Morten

OpenFeint is about to release an integration package for Unity. I think they have a beta version of it up at their site already and I’m using it.

This is not to say OF is better than the other options but it does seem to have a bigger userbase. I also skimmed the AGON-Unity integration package and that seemed good too.

@Morten, thanks for the reply, I will admit the Unity to XCode stuff feels like voodoo to me, and probably to a lot of other Unity Basic users. :cry:

I figured it would have to be done through Playerprefs (as it is done in the Scoreloop Unity package, which offers installation for both Basic and Advanced users), but this part -

  • is completely foreign to me. I would have no idea where to even start with that…

I currently have a game update ready to submit, but have been holding it while I get the online stuff working. I’ve already defined achievements and leaderboards on the AGON web site, and was waiting for the official AGON Unity package. I hadn’t thought about the Basic to Advanced issue (since previous to 1.5, almost EVERYONE was using Playerprefs), and that was poor planning on my part.

Do you have a time table in mind for the next release? Or is it something as simple as adding couple of lines of code to the existing scripts?

The game is not on the AppStore yet, but I will PM you a promo code when it is ready. If you need to make a decision quicker than that, PM me and we will work something out.

Thanks for all the comments guys.

Btw, I came across this nice little article that compared these three platforms. Keep in mind that the article is published in July, so perhaps a few things have changed…

http://cavalcadegames.com/blog/iphone/social-platforms-revisited/

looks like Scoreloops doesn’t have achievement yet

myself I’m tossing between OF and Agon. Both very easy to integrate (in XCode), but both don’t do what I need for my local scores (for multiple players) :frowning:

OF is talking about multiplayer support soon, Agon will probably do the same, not sure when though.

Will probably use Agon for global scores and do my own local score implementation.

Hey Guys,
Jason here from Aurora Feint. Just thought I’d chime in to clear up some questions about mah baby OpenFeint. :wink:

@cheezorg OpenFeint Unity support is very close to launching and it works with Unity basic. If you’d like to try it out head over to http://help.openfeint.com/faqs/guides-2/openfeint-unity-iphone-support

@ej what support are you looking for that OF doesn’t provide? Shoot me an email and we’ll hook you up.

@Bububear Eric Su (Cavalcade Games) has openly commented that the comparison is out of date with the launch of OpenFeint 2.1. Do you guys have any specific questions about OpenFeint? Perhaps I’ll ask him to write an updated comparison around those topics.

@cheezorg For some live OpenFeint 2.1 games, check out Pocket God (has challenges), Must.Eat.Birds, Big Top 10, Minigore, and Sentinel 2 (has challenges). And chat is definitely optional!

Anywho… definitely shoot me an e-mail or post on our support forum if anyone has any additional OF specific questions!!

Best,

  • Jason Citron
  • Founder CEO, Aurora Feint

That would be tops if you could look into my issue… Where can I get your email from?

Oh, sorry. I thought you could e-mail me via the forum software magic. My email is jason@aurorafeint.com

Hi Jason

Thanks for that excellent feedback. Sounds like OF is shaping up to be the platform of choice for me. Any idea when OpenFeint Unity might be fully ready? Coming days, weeks?

@Bububear Unity support launch is measured in days. So, very soon :slight_smile:

Hi Jason,
Any news about the multiplayer support?
How long gona take?