Ok so basicly i want my zombie ai to attack my player but only when he is in range, this is a 3d game and heres the script and can someone edit it for me and add the part to attack when in a certain radius Thanks im still learning unity.
var myTransform : Transform; //current transform data of this enemy
var isNotDead : boolean = true;
var health : float = 100;
function Awake()
{
myTransform = transform; //cache transform data for easy access/preformance
}
function Start()
{
target = GameObject.FindWithTag(“Player”).transform; //target the player
}
function Update () {
if(health < 1){
isNotDead = false;
animation.Play("die");
Destroy(gameObject, 1);
}
if(isNotDead){
//rotate to look at the player
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
var distance = Vector3.Distance(target.position, myTransform.position);
if (distance < 3.0f) {
animation.Play("attack1");
}
else{
//move towards the player
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
animation.Play("walk1");
}
}
}
function ApplyDamage(dmg : float){
health -= dmg;
}