updates: The error is gone after i install the Mono framework. And thanks a lot for this great plug-in
I need some help with it. Every time i try to build library debug i got this error message in console.
System.SystemException: Error running gmcs: Cannot find the specified file
at Mono.CSharp.CSharpCodeCompiler.CompileFromFileBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileFromSourceBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] sources) [0x00000] in <filename unknown>:0
at Mono.CSharp.CSharpCodeCompiler.CompileAssemblyFromSourceBatch (System.CodeDom.Compiler.CompilerParameters options, System.String[] sources) [0x00000] in <filename unknown>:0
at System.CodeDom.Compiler.CodeDomProvider.CompileAssemblyFromSource (System.CodeDom.Compiler.CompilerParameters options, System.String[] fileNames) [0x00000] in <filename unknown>:0
at Behave.Editor.Compilers.Unity.Compile () [0x00000] in <filename unknown>:0
UnityEngine.Debug:LogError(Object)
Behave.Runtime.Resources:LogError(String)
Behave.Editor.Compilers.Unity:Compile()
Behave.Editor.Compiler:Run()
Behave.Editor.Compiler:smile:oCompile(IBehaveAsset, Boolean)
Behave.Editor.Compiler:Compile(IBehaveAsset, Boolean)
BehaveMenu:Compile(Boolean) (at Assets/Behave/Editor/BehaveMenu.cs:55)
BehaveMenu:Compile() (at Assets/Behave/Editor/BehaveMenu.cs:31)
BehaveAssetEditor:Update() (at Assets/Behave/Editor/BehaveAssetEditor.cs:34)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
The project is running with Unity3d 3.0 on Mac, and itâs a clean project with only the behave package imported. Iâm a newbie programmer. Really donât know whatâs going on with this error. Please help me out.