My ghost enemy keeps stopping and starting when it’s supposed to be charging at you. I took a look at the navmesh in the scene view during runtime, and I’m not sure if it’s connected to the problem, but I see this weird flat image that looks like a bunch of randomly placed squares that keeps flickering and randomly appearing in the path of my nav mesh agent. Anyone know what this image in front of my ghost is supposed to represent?
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Your game looks cool, bro. These bugs are widespread, so don’t worry. Here’s a helpful article about AI & ML deployment. You might find it useful for learning a business perspective of artificial intelligence. You’ll undoubtedly need to handle marketing things when you release your game! Good luck!
