AI Driver Toolkit v3 Problem Waypoints

Hello guys
I am using AI Driver Toolkit v3.
I am having some errors creating Waypoints.
When click “Press for new Waypoint” and then right click in scene view I am having this error:

ArgumentException: The thing you want to instantiate is null.
UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) (at C:/BuildAgent/work/a0f11f3559d72c6d/Runtime/ExportGenerated/Editor/UnityEngineObject.cs:71)
UnityEngine.Object.Instantiate (UnityEngine.Object original) (at C:/BuildAgent/work/a0f11f3559d72c6d/Runtime/ExportGenerated/Editor/UnityEngineObject.cs:58)
AIWaypointEditorEditor.OnSceneGUI () (at Assets/Editor/AIWaypointEditorEditor.cs:116)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[ ] parameters) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.SceneView.CallOnSceneGUI () (at C:/BuildAgent/work/a0f11f3559d72c6d/Editor/Mono/SceneView/SceneView.cs:1253)
UnityEditor.SceneView.HandleSelectionAndOnSceneGUI () (at C:/BuildAgent/work/a0f11f3559d72c6d/Editor/Mono/SceneView/SceneView.cs:757)
UnityEditor.SceneView.OnGUI () (at C:/BuildAgent/work/a0f11f3559d72c6d/Editor/Mono/SceneView/SceneView.cs:684)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[ ] parameters, System.Globalization.CultureInfo culture) (at /Applications/buildAgent/work/3df08680c6f85295/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)

And also with other problem:

No container found. Place waypoints in scenes directly after pressing the Waypoint Editor button.
UnityEngine.Debug:LogError(Object)
AIWaypointEditorEditor:OnSceneGUI() (at Assets/Editor/AIWaypointEditorEditor.cs:95)
UnityEditor.DockArea:OnGUI()

Hey folks, the solution is: You need a terrain!

No guys, the solution is that it doesn’t find the prefab, you have to modify the script called “AIWaypointEditorEditor” and then go to line 115.
Find your prefab directory (“…/AIDriverToolkit/Prefabs/Waypoint.prefab”).
Assign this directory to the directory of the line 115.
115. GameObject prefab = Resources.LoadAssetAtPath(“Assets/AIDriverToolkit/Prefabs/Waypoint.prefab”, typeof(GameObject)) as GameObject;