I have the following code, but my enemy is rotating. How can I stop that?
using UnityEngine;
using System.Collections;
public class follow_player : MonoBehaviour {
Transform target; //the enemy's target
float moveSpeed = 3.0f; //move speed
float rotationSpeed = 3.0f; //speed of turning
Transform myTransform; //current transform data of this enemy
void Awake()
{
myTransform = transform; //cache transform data for easy access/preformance
}
void Start()
{
target = GameObject.FindWithTag("Player").transform; //target the player
}
void Update () {
//rotate to look at the player
myTransform.rotation = Quaternion.Slerp(myTransform.rotation,
Quaternion.LookRotation(target.position - myTransform.position), rotationSpeed*Time.deltaTime);
//move towards the player
myTransform.position += myTransform.forward * moveSpeed * Time.deltaTime;
}
}