I’ve been working a bit with Unity’s built-in AI system and I just experienced a bit of a problem. I’ve made my AI go towards a point and I tested to see what would happen if I blocked the path with navmesh obstacles and it worked for like 1 obstacle but when I made a row of them, they just started grinding on them.
There are 3 AI characters being stopped by these turrets. The AI is trying to reach the cube on the other side of the turrets. As you can see, there is walkable space around the turrets, so why are they not walking around them?