AI not following seeksteer path

Hey, I'm currently working on a project where I've used the SeekSteer script to make an enemy object follow a path from waypoints I've created.

Problem is the the enemy object cycles to the first one, goes way off and then loops around each waypoint veeery slowly. Halp?

A bit late - but figured I'd post the answer as I had the same problem. You need to adjust your waypoint radius and damping - it sounds like you need a larger radius, possibly 100?