So looking for some input on the AI pathfinder I was going to make, I have a few Ideas and anyone who has tried them or has experience with any of the parts involved, id love some feed back. Anything I end up calling a success Ill post
After looking at a lot of path finding solutions I decided there really wasn’t anything for large scale path finding, once grids get to large they wont work efficiently.
My first thought is that you can map out the cells/waypoints based on the vertices of the Terrain, I read an answers topic earlier that explained a way I could sort of pull that off, then each AI would “pulse” out in a Dijkstra’s Algorithm style manner, but would be limited to 25 tiles or so.
Secondly I thought that that I could implement some sort of LOD where if I cell is more than 50 a way it will become disabled and the AI would navigate processing the whole world.
Sense I want it to be easy to see was curious what would be best way for showing it in the inspector, Using handles or using a script to color the Items/objects it touches?
If anyone thinks these Ideas need to be rethought or given more detail just let me know.