Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:b__0()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func1, CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71) Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:<CompileScriptAssemblies>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:<TickCompilationPipeline>b__0() UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func
1, CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
(Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71)
Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:b__0()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func1, CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71) Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:<CompileScriptAssemblies>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:<TickCompilationPipeline>b__0() UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func
1, CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
(Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71)
Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:b__0()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func1, CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71) Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:<CompileScriptAssemblies>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:<TickCompilationPipeline>b__0() UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func
1, CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
(Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71)
[usbmuxd] Send listen message
Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer
UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Compilation.<>c__DisplayClass53_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Compilation.AssemblyBuilder:get_status()
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102)
UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73)
UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange)
UnityEditor.EditorApplication:set_isPlaying(Boolean)
UnityEditor.EditorApplication:EnterPlaymode()
UnityEditor.AI.Planner.CodeGen.<>c:b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74)
UnityEditor.Compilation.<>c:b__16_1(Object)
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:b__1(Object)
UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished()
UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation()
UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:b__0()
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func1, CompileStatus) UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) (Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71) Rebuilding AI Planner assemblies because Packages/com.unity.ai.planner/Runtime/Modules/Navigation/Location.asset is newer UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object) UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ]) UnityEngine.Logger:Log(LogType, Object) UnityEngine.Debug:Log(Object) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:71) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Compilation.<>c__DisplayClass53_0:<Build>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Compilation.AssemblyBuilder:get_status() UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:BuildAssembly(String[ ], String, String[ ], String[ ], String[ ]) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:269) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:Build() (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:102) UnityEditor.AI.Planner.CodeGen.PlannerAssemblyBuilder:OnPlayModeStateChanged(PlayModeStateChange) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:73) UnityEditor.EditorApplication:Internal_PlayModeStateChanged(PlayModeStateChange) UnityEditor.EditorApplication:set_isPlaying(Boolean) UnityEditor.EditorApplication:EnterPlaymode() UnityEditor.AI.Planner.CodeGen.<>c:<OnPlayModeStateChanged>b__10_2(Object) (at Library\PackageCache\com.unity.ai.planner@0.2.2-preview.1\Editor\CodeGen\PlannerAssemblyBuilder.cs:74) UnityEditor.Compilation.<>c:<SubscribeToEvents>b__16_1(Object) UnityEditor.Scripting.ScriptCompilation.EditorCompilation:InvokeCompilationFinished(Object) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass125_0:<CompileScriptAssemblies>b__1(Object) UnityEditor.Scripting.ScriptCompilation.CompilationTask:HandleOnCompilationTaskFinished() UnityEditor.Scripting.ScriptCompilation.CompilationTask:poll() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:pollCompilation() UnityEditor.Scripting.ScriptCompilation.EditorCompilation:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget) UnityEditor.Scripting.ScriptCompilation.<>c__DisplayClass50_0:<TickCompilationPipeline>b__0() UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:EmitExceptionAsError(Func
1, CompileStatus)
UnityEditor.Scripting.ScriptCompilation.EditorCompilationInterface:TickCompilationPipeline(EditorScriptCompilationOptions, BuildTargetGroup, BuildTarget)
(Filename: Library/PackageCache/com.unity.ai.planner@0.2.2-preview.1/Editor/CodeGen/PlannerAssemblyBuilder.cs Line: 71)