I am programing an AI script for a first person shooting game and there is one error that I can’t figure out how to solve(expecting }, found ‘’.) Pleas tell me what I’m doing wrong
var playerDirection : Vector3 = (player.position - character.position);
var hit : RaycastHit;
var distance;
var target : Transform;
public var HitPoint : Script;
var lookAtDistance = 15.0;
var damping = 6.0;
public var OnSpoted : Script;
public var SoundOnSpoted : AudioClip;
public var OnLost : Script;
public var SoundOnLost : AudioClip;
public var OnHit : Script;
public var SoundOnHit : AudioClip;
public var OnFriendlyHit : Script;
public var SoundOnFriendlyHit : AudioClip;
public var OnEnemyHit : Script;
public var SoundOnEnemyHit : AudioClip;
public var OnDie : Script;
public var SoundOnDie : AudioClip;
function Update ()
{
distance = Vector3.Distance(target.position, transform.position);
if(distance < lookAtDistance)
{
function (OnSpoted) {
if(distance < lookAtDistance)
if (!behaviourOnSpotted.enabled) {
behaviourOnSpotted.enabled = true;
behaviourOnLostTrack.enabled = false;
if (audio && soundOnSpotted) {
audio.clip = soundOnSpotted;
audio.Play ();
}
}
function (OnLost) {
if (!behaviourOnLost.enabled) {
behaviourOnLost.enabled = true;
behaviourOnLost.enabled = false;
if (audio && soundOnLostTrack) {
audio.clip = soundOnLostTrack;
audio.Play ();
}
}
function (CanSeePlayer) : boolean {
Physics.Raycast (character.position, playerDirection, hit, playerDirection.magnitude);
if (hit.collider && hit.collider.transform == player) {
return true;
}
return false;
function (OnHit) {
if(!behaviorOnHit.enabled) {
behaviorOnHit.enabled = true;
behaviorOnHit.enabled = false;
if (audio && soundOnHit) {
audio.clip = soundOnHit;
audio.Play ();
}
}
function (OnFriendlyHit) {
if(!behaviorOnFriendlyHit.enabled) {
behaviorOnFriendlyHit.enabled = true;
behaviorOnFriendlyHit.enabled = false;
if (audio && soundOnFriendlyHit) {
audio.clip = soundOnFriendlyHit;
audio.Play ();
}
}
function (OnEnemyHit) {
if(!behaviorOnEnemyHit.enabled) {
behaviorOnEnemyHit.enabled = true;
behaviorOnEnemyHit.enabled = false;
if (audio && soundOnEnemyHit) {
audio.clip = soundOnEnemyHit;
audio.Play ();
}
}
function (OnDie) {
if(!behaviorOnDie.enabled) {
behaviorOnDie.enabled = true;
behaviorOnDie.enabled = false;
if (audio && soundOnDie) {
audio.clip = soundOnDie;
audio.Play ();
}
}