AI (Prolog) programming on Unity

Making enemies follow the player, find the best route (pathfinding) and other kinds of behaviour can be done with known algorithms like genetic algorithms, A* (A star), flowshop, etc, usually using prolog. Is there a way to use prolog programmation to make AIs on Unity?

It is possible using a compiler and a prolog program, such as P# and other (references below). Some material to make better artificial intelligence and example codes:

guide to prolog programming

prolog in C#


A Star (A*) example


Aron Granberg's pathfinding

unity fps tutorial (includes a working enemy with simple AI implemented)