Hi, I have a simple “AI spawner” code:
`using System.Collections;
using System.Collections.Generic;
using System.Threading;
using UnityEngine;
public class SpawnScript : MonoBehaviour
{
public GameObject botPrefab;
GameObject botPref;
public string botName;
public bool inResp;
public bool makeBot;
void Start()
{
}
void Update()
{
if (inResp == true)
{
makeBot = false;
}
else if (inResp == false)
{
makeBot = true;
}
if (makeBot == true)
{
botPref = Instantiate(botPrefab, this.transform.position + this.transform.forward, this.transform.rotation);
botPref.name = botName;
makeBot = false;
}
}
void OnTriggerEnter(Collider other)
{
GameObject go = other.transform.gameObject;
if (go != null)
{
inResp = true;
}
else
{
inResp = false;
}
}
}`
This works fine, but when creating a bot, bot transform.position.z always has +1 than transform.position.z spawner. For example, if the spawner’s position is x = 500, y = 1, z = 500, when it creates a bot, it creates it at x = 500, y = 1, z = 501.
As a result, it always creates several bots until it detects an object within itself (OnTriggerEnter).
How do I tell him to create a bot in himself? Spawner is a cube that is a trigger