I need to play animations on strafing AI depending on where it’s facing. I didn’t find any good info on internet. And of course AI doesn’t use any input.
Exactly what I need: I need to determine when I should play left-right strafe animations if transform is moving right-left in it’s relative space(basically to determine if forward is on X or Z). I know there is method Transform.TransformDirection but I don’t quite understand how to use it. Picture related.
