AI Tree features a unique decorator and service system that allows you to create more complex graphs without losing functionality. For example, creating an interesting NPC using a standard graph system can require up to 30 nodes, while AI Tree allows you to achieve the better result with just 5 nodes. This saves time and simplifies the AI creation process.
NO DLL’s: All code are written in C# and open for modifications.
Official detailed youtube lessons: YouTube
Detailed documentation: Documentation
Active real-time support: Discord
One of the main advantages of AI Tree is the powerful perception and environment query systems. These systems enable you to create incredibly lifelike AI behavior that adapts to changing environments and interacts with other objects in the game world.
AI Tree provides a convenient and intuitive interface for creating AI using nodes. This tool will help you quickly create complex behaviors and reactions for your characters, as well as configure them for different scenarios.
Hi @TamerlanShakirov
A question on the tool If I may. Can I use the tool to create flying AI? Also is it also usable for nonhumanoid characters?
How about the extensibility of the Tree graph? Can we create extensions on its current capabilities?
Thank you,
Hello,
I wanted to ask whether custom nodes uses UnitySerialization or your Custom Serialization?
I’m currently using NodeCanvas which has its own serializer and I have problem with Using SerializeReference Attribute.
I have a custom task called CastSkill and I want it to have Skill field which is an Interface and can have multiple subclasses. I want my custom task inspector to display correctly each subclass properties when I pick them.
Does SerializeReference works in your plugin?
Thank you
Thank you for your reply, I will consider buying your asset it looks really cool, especially when coming from Unreal Engine, And If i Understand correctly the Parrarel Nodes are like Services in Unreal Engine yes?
Hi,
(1) I seem to be unable to delete keys in the blackboard once created. I.e there is a “new key” button for creating them but can’t find any “delete key”… pressing backspace or del on my keyboard also doesn’t work.
(2) Regarding the “parent” field for keys, the documentation says “Parent in this field, you can put a parent Blackboard from which all its keys will be available.”. In that case, this is a property of the blackboard, not the individual keys. Why is this field set in the “key” window panel and not the blackboard panel?
(3) Could you add to your documentation examples of the [ShowIf()] attribute? in particular not clear what types of comparer statements are valid… e.g how to do ShowIf( myInt, “>3”)?
One of the main advantages of new update is the powerful perception and environment analysis systems. These systems enable you to create incredibly lifelike AI behavior that adapts to changing environments and interacts with other objects in the game world.
Release notes
Added
Environment Query system.
Voice communication between AI’s.
Apex integration.
Vector2, Long, Short keys.
Graph mini-map.
Playground demo.
Updated
AITree.Perception namespace deprecated, use AITree.PerceptionSystem instead.
AITree.DetectionSignals namespace deprecated, use AITree.PerceptionSystem instead.
AITree.Keys namespace deprecated, use AITree instead.
Question: Does the decorator IsAtLocation return true if I use position and 0.5 when the BTObject is within the range? What does the Vector represent in the blackboard condition?
Will it return true if position of the BTObject is within a distance of 0.5 of the Target? I don’t understand how you are to perform logic with your system. There is no indication what is left or right of the comparator. I assume left of the comparator is the BTObject (gameobject with BT) but doesn’t the position refer to the BTObject position not the Target? Do I have to add a blackboard variable and set it to the targets position? If so how? I have zero clue how to set a blackboard key value to the target’s position soI can compare the values.
Why don’t you have documentation? Tooltips would suffice in most cases. Your documentation is lacking any of the decorators except for 3 of them. It’s time consuming having to guess and use trial and error. It also cost you support cycles which cost you money. It would be great if we could answer our own questions using the docs.
Hi, Check out our tutorials they very much describe the principle of operation of all major systems in detail.
As for the text documentation, the update came out a few days ago and the documentation just didn’t have time to update. We will add new changes in the coming days.
I highly recommend watching the video tutorials about AI Tree.