AI with animation tutorials?

Can someone point me to a good tutorial on setting up AI and animations on non player characters? I tried to use the code from the FPS tutorial and it doesn’t work.
When I hit play, the figure jumps to a different position, outside their control capsule and just stands there. While the robot with the same code does what he’s supposed to do. I used Animeeple to create the animations and export as FBX and I made sure to name all the animations the same as the robot. I looked over the code and didn’t find anything specific to the robot, but named my NPC robot just to be safe.

I tired with various different animeeple figures and the best I could do was to make an NPC idle and then run in place when he sees the PC.

I’ve little experience in coding (some but not a lot) but can follow instructions pretty well.

Thanks!

Depending on what movement AI you want, I would suggest A* Pathfinding which I’m currently using.
I don’t have time or the skills to make a proper pathfinding script for my projects, so I use A*.

Scripting the AI from there is pretty simple. Just use distance checking and sight checking (if there is shooting involved).

I’ve watched some of those (non-free) clips, and they are pretty good. The turrent part I found helpful for AI.

Those tutorials are definitely on my list of things to get. pathfinding isn’t the problem. Coordinating animation with pathfinding and attacking, etc. is where I’m have difficulty. I can’t seem to make them animate properly.